![]() Edit mode allows you to edit the object’s mesh (“skeleton”).Ĭlicking on a face or a vertex allows you to modify it. Tip: To switch into edit mode, hit the “Tab” key. We can make the object actually smoother using a “sub surf” operation: It simply makes the object appear smooth in the viewport. Note: Shade smooth doesn’t “add any geometry”. Which gives us a much nicer-looking result: If we right-click on the donut and choose “Shade smooth”, blender will switch to using smooth shading: Our donut looks “blocky” because by default blender uses flat shading. We can “apply” our object’s new scale with “Control + A”, then choose “Scale” from the menu that pops up, as shown here:īlender has two types of object shading: flat and smooth. You pretty much always want this to be “1”. You’ll see that the scale of the object is now around “0.033”. Hitting the “n” key will bring out a side menu like the one shown here. Say, 0.1 meters (10 centimeters) for a start. Use the “s” key to scale down to a more appropriate size. ![]() The donut above has a radius of about one meter, so it’s enormous. It’s important to keep things as close as possible to their real-life scale. You should also try to choose a number of major and minor segments that results in relatively square faces on the surface of the object, like this: Making things high resolution at the start of a project is more work for blender and more work for you, since you will be stuck editing object meshes that have a huge number of faces and vertices. Tip: When setting the number of “Major segments” and “Minor segments” for the torus, keep the numbers relatively low. If you accidentally close this menu, you can bring it back up with “F9”: When you add a new shape, a menu will come up at the bottom that allows you to edit the shape’s properties. Try to choose an object that is as close to the finished shape you’re shooting for as possible (in this case, a torus is pretty close to a donut):.This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here.You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! It’s really good that you’re practicing a lot – it’s a complex tutorial and the more you explore and practice on your own the better what he’s teaching will stick in your memory so you can transfer the knowledge to making other objects.Just some notes I made while following along with this now-famous blender donut tutorial. I like that Blender has so many ways to do things, even though that can be confusing at the start. It’s always good to know more than one way to do things because sometimes one way works better and sometimes another way, and different workflows feel better to different people. Snapping is more of a thing that you’ll end up using all the time when modeling, especially if you come from the technical side of things and like things to fit together just so. I like the shrinkwrapped one slightly better in this case, just from an artistic point of view, but you had a lot of control over the drips in the second case.Īnd yes, shrinkwrapping will work for many other situations. Looking good – that second icing is a lot thinner, and I imagine you can see situations where that’s a better solution.
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